Paizo’s newest adventure path is a marked departure from their earlier efforts. Previous paths have had six closely linked adventures with a more or less linear plot leading PCs from 1st to 15th (or so) level, where they then meet and (we hope) defeat the evil mastermind behind the vast majority of the trouble they have faced. The key point is that these followed a more or less fixed story: the PCs’ actions did not significantly affect future episodes, or even really the order in which they experienced the story elements.
Kingmaker instead follows the recent vogue in “sandbox” adventures, where PCs have more or less free reign to go in whatever direction they would like. Overarching stories recede into the background, although certainly some of the encounters build upon each other, and the adventure does have a conclusion.
The particular conceit of Kingmaker is that the PCs get the opportunity to explore new territory (known as “hexcrawling” to the grognards) and to found their own kingdom there. They must first clear out the existing inhabitants and then protect their domain from the depredations of their neighbors and other supernatural threats.
As a result, this adventure path has a very different feel from others. Rather than a rapid-fire and world-shattering sequence of events that move inexorably to a climax, the players have the luxury of time to build up their kingdom and play both politics and architect (through a novel city-building minigame). They can, in many cases, meander through the encounters at their own pace.
The introductory adventure, taking characters from 1st to 4th level, sets the stage for by sending the PCs to explore the “Stolen Land,” where their kingdom will eventually be centered.
I have not played this adventure through, so you can regard this as a “reading” review. That said, there are a lot of us out there who buy adventures to read or plunder for ideas!
The Physical Product
The book itself is very nice: a 96 page perfect-bound softback (4 pages of advertisements) with glossy pages and full-color artwork throughout. Most of the major NPCs get a picture to show the players. The inside covers are even utilized nicely as “quest” descriptions (see below). The pdf is bookmarked and equally nice – though being full color it is not at all printer-friendly!
Unfortunately, there are a number of typos and grammatical errors, as well as some minor mistakes on the maps. With a company as large as Paizo, I do expect such things to be corrected, but I guess it is a casualty of their intense production schedule.
The Adventure
WARNING: Some spoilers ahead – players stay away! I’ll confine the spoilers to this section.
The adventure path gets going with “Stolen Land.” The PCs are hired by the Swordlords of Restov – power brokers in the nearby kingdom of Brevoy – to explore the so-called Stolen Lands to their south (this occurs before the adventure begins).
The PCs arrive at Oleg’s trading post at the edge of the wilderness, which is set up as a convenient home base for subsequent exploration. They discover that Oleg is beset by bandits, and the opening encounter lets them chase off the bandit tribute collectors. Conveniently, the PCs ..read more
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