I listen to quite a few RPG-related podcasts and while the audio quality of most have improved immensely over the last couple years, some still have a way to go. Therefore I thought I’d offer some simple advice for podcasters to improve their audio quality of their product. What makes me think I’m qualified to offer advice? In my younger days I played in an amateur band and did a lot of home recording. I still have a room full of recording equipment including a 16-channel mixer, an 8-channel A/D/A converter, and a rack full of audio processing equipment. I also used to be a beta-tester for Cakewalk audio software although I gave up that side “job” back in 2002.
Audio tips:
Do not pan hosts hard left and hard right (i.e., one speaking in to the left channel, one in the right channel). While doing so might seem like a cool idea for making the two voices easily identifiable and more “natural”, it can cause major problems with anyone listening to your recording on headphones – it’s highly distracting (bordering on annoying to many people), plus means that both headphones have to be on in order to hear everything, something which may not be possible for people listening at work or while doing something. In most cases mono is best.- Reverb is only good when used in moderation. Hall reverbs are never appropriate. Some of the podcasts out there (The Power Source has been really guilty of this at times), use highly distracting reverb processing that makes them sound like they’re in an echo chamber. Worse yet, if you’re using a cheap reverb plug-in (like most of the free ones), the reverb is very artificial and digital sounding – it sounds too springy and metallic. A little reverb can be nice for adding a bit of “air” to your voice but a little bit goes a long way.
- Compression is your friend – I’m not talking about audio file compression; I mean the compression that is applied to the a signal which helps even out peaks. Adding some compression, especially to vocal tracks, helps avoid painful or distracting “spikes” and helps even out the overall volume. You don’t need a lot.
- Consider running the finished file through a mastering compressor at the end to help even out all the levels across the various segments. Many podcasts are plagued by very low volume on spoken segments, broken up by very loud bumpers and transitions which makes for an annoying at best, and potentially painful (or even damaging) listen at worst as the levels of the recording jump between segments.
- Normalize – you should be normalizing your recording, setting the levels as high as possible. In a nutshell, all you’re really doing is simply adjusting the peak volume of your file to a specific value. Set your normalized levels to somewhere around -0.5 dB. This maximizes the S/N ratio and means that listeners won’t run into problems hearing the podcast if they’re listening in a noisy environment.
- Audio artifacts can annoy, or even injure, listeners – Having a low volume podcast suddenly interrupted by a burst of loud noise or other audio artifact is annoying at best and can cause potential hearing damage if the person has cranked up the volume to make up for your lack of normalization.
- Dead air time is never interesting – editing out dead air is incredibly easy; there’s no reason to leave two minutes of dead air in the middle of a podcast. You can also use careful editing to get rid of pregnant pauses in interviews if you’d like to produce better polished interviews.



I’m curious about your opinions on the two podcasts I’m involved with, considering you have some audio background. I am a video producer by profession, but audio has never been my strongest thing, so I’d like your opinion.
I edit two podcasts, The Dungeon Master Guys, over at http:www.critical-hits.com and The NewbieDm.com Minicast at my site.
If you can give me your opinion, it would be great, thanks. Oh, I use Audacity to edit them together.
Newbie – I need to give them a listen to again; both are in my regular feeds but I have quite a few and so it’s hard to recall any specific issues.
Off the top of my head, I seem to recall the DM Guys has problems with varying volumes and S/N levels across the various segments, probably due to the fact that they’re being recorded on different equipment with varying levels of knowledge of recording. It’s not a huge problem but it’s noticeable at times.
Based on the most recent (#4) episode of DM Guys (which you’re not on as a host but have a segment):
* Your segment has problems with plosives – those popping P’s (it’s really bad when you say “priest of Pelor; it sounds like you’re punching a heavy bag). Brennan’s tip about talking from further back and slightly off-axis (above or below the center) would help. A pop filter (not those cheap foam colored head covers which do very little except against wind noise) would also help eliminate the problem.
* Overall the levels are quite good – they’re even with no obvious jumps and it all sounds like it fits together.
Overall, I think the quality is good (considering it’s a podcast) but the popping p’s is pretty bad in that particular segment.
As far as the NewbieDM podcast goes, I need to listen to some more episodes since the last one I listened to was a couple of weeks ago. Nothing comes to mind though.
Thanks, I was aware of the pops. It’s an issue with having a new mic and not really having a way to properly monitor how high I need to set the gain vs. how far to sit from it.
I have to play with it a bit. As far as the minicast, the early ones are done with a cheap 7 dollar mic, which really sounds amateurish and cheap.
Thanks for the tip.
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Amen, brother.
Also, mic technique:
Don’t speak directly into the microphone, but a few inches above or below it.
You want to be about 6-12 inches away from the mic.
Another good point.
Good advice, MJ. Keep it coming.
Sure will. Canon Puncture is a good example of a show on which the audio has gotten progressively better over the years BTW.
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I saw some cool colorful skullcandy headphones yesterday. Has anybody used them for gaming?