Part 2
Last week my local group finished up our CftEoM game and it was a blast: The end of our tale involved the “liberation” of a Nazi zeppelin, and then flying it to Antarctica, where we crash landed it. We then ended up battling some Nazis, including a couple of their tanks, and hijacking their U-boat. That was piloted through an underground channel to a hidden cavern, still populated by dinosaurs, where the fabled city of El Dorado lay. In the end we had a battle with some “primatives” which turned out to be Vatican soldiers (apparently the Vatican was using the city to influence the worldwide price of gold!) in disguise, and one of our party activated a secret Nazi device which brought down the whole cavern, burying the lost city forever under tons of stone.
My character, Si Jinn Lee, came out on top for prestige and ended up going on to star in a Hollywood action blockbuster.
Sound weird? Yeah, it was, but we were in a bit of a silly mood (it’s probably the influence of the alcohol which the game encourages the use of) and it was just too much fun merging all these plot points into a cohesive, though weird story.
I can’t recommend the game enough although I imagine the game is better the 2nd or 3rd time you’ve played it with the same group since at that point everyone would have a better handle on the rules and on the format of the story. As it stood, we all had a great time but the GMs in our group (2 out of 6 of us regularly GM) found the narrative aspect of the game, much easier to understand and contribute to: In retrospect, the two GMs tended to dominate and regulate the flow of the narrative, pushing other players to contribute and keep the story moving – that’s not necessarily a bad thing but for a “GM-less” game it’s still clear that having a GM’s instincts and experince are still helpful.
loading...




Yeah…and?????
loading...